TREASURE BASED GAME STRATEGY INNOVATION IN LEARNING ISLAMIC RELIGIOUS EDUCATION

  • Kiky Sakhi Amalia Yudharta University Pasuruan
  • Achmad Yusuf Yudharta University Pasuruan
  • Askhabul Kirom Yudharta University Pasuruan
  • Rizky Dwi Ratna Universiti Teknologi Mara, Shah Alam Malaysia
Keywords: Learning Strategy, Treasure Based Game, PAI Subjects

Abstract

This research was motivated by the minimal use of fun learning models in honing students' critical thinking skills and solving problems as an effort to improve PAI learning outcomes at Kedungcangkring Elementary School. The solution to this problem is the use of the treasure based game learning model. This research aims to determine the effect of using the treasure based game model on students' learning outcomes. This type of research is R & D (Research and Develop) research with a 4D development model, this model includes define, design, develop and disseminate. Based on the analysis of evaluation test scores, there was an increase in students' cognitive learning outcomes. The resulting product aims to increase student learning motivation. Thus it can be concluded that the use of the treasure based game learning model can improve student learning outcomes. Based on data obtained from expert lecturers as a whole about treasure-based game strategies, a score of 95% was obtained. While the results of game trials in large groups with research subjects of 5 groups with an average score of 87 are categorized as successful, the results of the treasure-based strategy are feasible to be used in learning at school.

References

Ali Nur Aida Et Al, La. 2020. “Inovasi Media Pembelajaran Pendidikan Agama Islam Melalui Media Audiovisual.” Jurnal Pendidikan Dan Pembelajaran Dasar Vol. 7 (No. 1): Hal. 43–50.

Achmat Mubarok. 2018. “Strategi Peningkatan Pembelajaran Melalui Manajemen Boarding School (Studi Kasus Di Smp ‘Aisyiyah Boarding School Malang).” Al-Murabbi: Jurnal Pendidikan Agama Islam Vol.3 (No. 2): Hal. 229-247. Https://Doi.Org/Http://Jurnal.Yudharta.Ac.Id/V2/Index.Php/Pai.

Alawiyah, Nur Hadi & Tutik. 2016. “Konsep Dan Implementasi Metode Action Learning Di Sekolah Demokrasi Pasuruan 2015.” Al-Murabbi Vol. 1 (No.1): Hal. 161-172.

Alifiyah, Choirun Nisah, Magfira Cindy Dianningrum, Bakhrul Rizky Kurniawan, And Cahyani Intan Ramadani. 2021. “Pengembangan Asesmen Berbasis Game Education ‘ Smart Pirates ’ Pada Materi Tekanan Hidrostatis.” Experiment: Journal Of Science Education Pengembangan 1 (1): Hal. 6-12. Https://Doi.Org/Http://Ejournal.Uin-Malang.Ac.Id/Index.Php/Experiment.

Amrina Rosyada, Et Al. 2023. “Pengembangan Permainan Finding Treasure Materi Struktur Dan Fungsi Bagian Tumbuhan Sebagai Upaya Peningkatan Bernalar Kritis Siswa Kelas Iv Upt Sd Negeri Sumberboto 05 Kabupaten Blitar.” Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 (No.1): Hal. 4220-4230.

Ardini, Pupung Puspa, Gusti Ayu, Putu Mastini, And Universitas Negeri Gorontalo. N.D. “Permainan Harta Karun… Pupung Puspa Ardini, Dkk.”

Badan Litbang Dan Diklat Kementrian Agama Ri. 2024. “Inovasi Metode Pembelajaran Agama.” 2024. Http://Balitbangdiklat.Kemenag.Go.Id/Berita/Inovasi-Metode-Pembelajaran-Agama.

Dewi Pebrani. 2021. “Pengembangan Mediapembelajaran Game Pencarian Harta Karun Materi Trigonometri Denganpendekatan Kontektual.” Universitas Muhammadiyah Semarang.

Djuhanida Setiati P. 2017. “Penerapan Metode Diskusi Dan Resitasi Dalam Upaya Meningkatkan Prestasi Belajar Mata Pelajaran Pkn Standar Kompetensi Tentang Nilai-Nilai Juang Dalam Proses Perumusan Pancasila Sebagai Dasar Negara Pada Siswa Kelas Vi Sdn Karangsentul Kecamatan Gondangwet.” Al-Murabbi: Jurnal Pendidikan Agama Islam Vol. 3 (No. 1): Hal. 31-50.

Endang Mulyatiningsih. 2016. Pengembangan Model Pembelajaran. Yogyakarta: Uny Press.

Evi Yunita & Lukman Hakim. 2014. “Pengembangan Modul Berbasis Pembelajaran Kontekstual Bermuatan Karakter Pada Materi Jurnal Khusus.” Jurnal Pendidikan Akuntansi Vol. 2 (No.1): Hal. 1-6.

Husna, Mifthahul, And Dewi Fitria. 2023. “Game Development Treasure Based Learning Discovery In Early Children In Tk Az-Zikri Perbaungan District.” International Journal Of Educational Research Excellence (Ijere ) Vol. 2 (No.2): Hal. 184-190. Https://Doi.Org/Https://Ejournal.Ipinternational.Com/Index.Php/Ijere.

Kim, Dong Won. 2010. “A Treasure Hunt Model For Inquiry-Based Learning In The Development Of A Web-Based Learning Support System.” Journal Of Universal Computer Science Vol. 16 (No. 14): 1853–81.

Martia, Liftianah Ade. 2023. “The Impact Of Treasure Hunt Games On Learning Outcomes In Time Measurement.” Al-Jabar: Jurnal Pendidikan Matematika Vol. 14 (No. 2): Hal. 515-525. Https://Doi.Org/Http://Ejournal.Radenintan.Ac.Id/Index.Php/Al-Jabar/Index.

Mas’ulil Munawaroh, Abdul Muhaimin. 2022. “Pembelajaran Pendidikan Agama Islam Di Smk ‘ Favorit ’ Pungging - Mojokerto.” Jurnal Al-Murabbi Vol. 7 (No.1): Hal. 286-314. Https://Doi.Org/Https://Doi.Org/10.35891/Amb.V7i2.3259.

Mohtarom, Ali. 2016. “Pembelajaran Pendidikan Agama Islam Berbasis Multiple Intelligences Di Lembaga Pendidikan Mutiara Ilmu Pandaan.” Al-Murabbi Vol.1 (No.2): Hal. 187.

Muthoharoh, Miftakhul. 2020. “Inovasi Pembelajaran Pendidikan Agama Islam Berbasis Hots (Higher Order Thinking Skill).” Journal Of Islamic Education Vol. 5 (No. 2): Hal. 131-143. Https://Doi.Org/Http://Www.Ejournal.Stitmuhbangil.Ac.Id/Index.Php/Jie.

Muttaqin, H., Susanto, Hobri, And M. Tohir. 2021. “Students’ Creative Thinking Skills In Solving Mathematics Higher Order Thinking Skills (Hots) Problems Based On Online Trading Arithmetic.” Journal Of Physics: Conference Series 1832 (1): 1–10. Https://Doi.Org/10.1088/1742-6596/1832/1/012036.

Ninin Dwi Novita, Et Al. 2019. “Efektivitas Model Problem Based Learning Pada Pembelajaran Pendidikan Agama Islam Dalam Meningkatkan Motivasi Belajar Di Sma Negeri 1 Pandaan.” Al-Murabbi Vol. 4 (No.2): Hal. 165-176. Https://Doi.Org/Http://Jurnal.Yudharta.Ac.Id/V2/Index.Php/Pai.

Norhikmah, Norhikmah, Nahdiyatul Fitria Rizky, Dwi Puspita, And Saudah Saudah. 2022. “Inovasi Pembelajaran Dimasa Pendemi: Implementasi Pembelajaran Berbasis Proyek Pendekatan Destinasi Imajinasi.” Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 6 (5): 3901–10. Https://Doi.Org/10.31004/Obsesi.V6i5.1886.

Sholikhudin, Anang, And Nur Kholis. 2016. “M. Anang Sholikhudin Dan Nur Kholis 359” 1: 359–78.

Siti Halimah, Nur Hidayatul Maulidya. 2021. “Efektifitas Penggunaan Media Pembelajaran Berbasis Aplikasi Kahoot Dalam Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran Pendidikan Agama Islam Kelas Xi Ips Di Sma Negeri 3 Pasuruan.” Al Murabbi: Jurnal Pendidikan Agama Islam Vol. 7 (No. 1): Hal. 20-30. Https://Doi.Org/Https://Jurnal.Yudharta.Ac.Id/V2/Index.Php/Pai.

Smith, William A. 2008. Conscientizacao: Tujuan Pendidikan Paulo Freire. Yogyakarta: Pustaka Pelajar.

Tamimatul Qomariyah Kariem Asya, Et Al. 2015. “Penanaman Pendidikan Karakter Melalui Kegiatan Keagamaan Di Sma Al-Azhar Syifa Budi Surakarta Tahun Pelajaran 2020/2021.” Jurnal Al- Murabbi Vol. 7 (No.2): Hal.199-207. Https://Doi.Org/Https://Doi.Org/10.35891/Amb.V7i2.2973.

Thalib, Mohamad Ariansah, Joko Sarjono, And Meti Fatimah. 2023. “Hasil Implementasi Metode Game Pada Mata Pelajaran Pendidikan Agama Islam Terhadap Minat Belajar Siswa Pada Kelas Vii Di Slb Cg Yppcg Bina Sejahtera Surakarta Tahun 2022/2023.” Mamba’ul ’Ulum Vol. 19 (No. 1): Hal. 21-35.

Yusuf, Achmad. 2013. “Peningkatan Kemampuan Menulis Karangan Narasi Berdasarkan Pengalaman Pribadi Dengan Strategi Genius Learning Pada Siswa Mi Darut Taqwa Pasuruan.” Jurnal Pendidikan Humaniora 1 (1): 1–8.

Yusuf, Ahmad Marzuki & Achmad. 2019. “Inovasi Kurikulum Pai Tingkat Sekolah Dasar Berbasis Budaya Lokal Karo Di Wilayah Suku Tengger.” Kabilah: Journal Of Social Community Vol. 4 (No. 1): Hal. 1-14.

Yusuf, Nur Rokhmah Indraini Dan Achmad. 2018. “Implementasi Strategi Genius Learning Dalam Pembelajaran Pai Di Perpustakaan Rumah Pintar Juanda Cendikia Sidoarjo.” Al-Murabbi: Jurnal Pendidikan Agama Islam Vol. 4 (No. 1): Hal. 103-120. Https://Doi.Org/Http://Jurnal.Yudharta.Ac.Id/V2/Index.Php/Pai.

Zaiyar, M, And Irfan Rusmar. 2020. “Students’ Creative Thinking Skill In Solving Higher Order Thinking Skills (Hots) Problems.” Al-Jabar : Jurnal Pendidikan Matematika 11 (1): 111–20. Https://Doi.Org/10.24042/Ajpm.V11i1.5935.

Published
2024-07-18
How to Cite
Sakhi Amalia, K., Yusuf, A., Kirom, A., & Dwi Ratna , R. (2024). TREASURE BASED GAME STRATEGY INNOVATION IN LEARNING ISLAMIC RELIGIOUS EDUCATION. Edupedia : Jurnal Studi Pendidikan Dan Pedagogi Islam, 9(1), 53-70. https://doi.org/10.35316/edupedia.v9i1.4851
Abstract viewed = 92 times
PDF downloaded = 63 times