Game Android-Based Vocabulary Introduction Education for Early Childhood

  • Mutmainah Ibrahimy University
  • Achmad Baijuri Ibrahimy University
  • Nur Azise Ibrahimy University
Keywords: Educational game, vocabulary learning, early childhood, Android, interactive learning

Abstract

The educational challenges at TK Al-Hidayah, a kindergarten in Kangean, Sumenep, are significant, with passive learning methods and ineffective educational media reducing student engagement and motivation. Most children speak their regional language, limiting their Indonesian vocabulary acquisition. To address this, we developed an interactive Android-based educational game for vocabulary learning aimed at young children. Using the Game Development Life Cycle (GDLC) method, the game was designed, developed, and tested through several phases, including concept, design, development, testing, release, and maintenance. The game features a learning menu with lessons on vowels, consonants, uppercase and lowercase letters, and object names, as well as a game menu with activities like matching object names and letters. Testing showed the game effectively enhances children's vocabulary skills and engagement in learning. This research contributes to the development of interactive and innovative educational methods for early childhood education.

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Published
2024-09-15
How to Cite
Mutmainah, Baijuri , A., & Azise , N. (2024). Game Android-Based Vocabulary Introduction Education for Early Childhood. International Conference of Religion, Health, Education, Science and Technology, 1(1), 387-392. Retrieved from https://journal.ibrahimy.ac.id/index.php/icorhestech/article/view/5663
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