Internet gaming disorder dan penyesuaian sosial remaja

  • Meli Riyana Universitas Ibrahimy Situbondo
  • Nur Hasan Universitas Ibrahimy Situbondo
  • Niken Soelistyowati Universitas 17 Agustus 1945 Surabaya
Keywords: Internet Gaming Disorder, Social Adjustment, Adolescent

Abstract

This study aims to determine the relationship between internet gaming disorders and social adjustment in adolescents. This study uses a quantitative approach with a correlational research design. There were 70 participants in this study who were obtained through a convenience sampling technique. This research was conducted online using Google Forms. The data analysis technique was performed using Pearson's correlation. The Pearson correlation test results show that there is a negative and significant correlation between internet gaming disorder and social adjustment in adolescents. These results indicate that an increase in internet gaming disorders will cause a decrease in social adjustment abilities in adolescents.

References

C. Y. Chen., & S. L. Chang. (2008). An Exploration of the Tendency to Online Game Addiction Due to User’s Liking of Design Features. Asian Journal of Health and Information Sciences, Vol. 3, No. 1-4, pp. 38-51.
Chaplin, J. P. (2006). Kamus lengkap psikologi (terjemahan Kartini Kartono). PT. Raja Grafindo.
Cooper, P., Osborn, M., Gath, D., & Feggetter, G. (1982). Evaluation of a modified self-report measure of social adjustment. The British Journal of Psychiatry, 141(1), 68-75.
Frenliendo, H. A. (2019). Hubungan Internet Gaming Disorder Dengan Aggressive Driving Pada Remaja Di Sma Panca Budi Medan (Skripsi, Universitas Medan Area).
Griffiths, M. D. (2015). Problematic technology use during adolescence: why don’t teenagers seek treatment?. Education and Health, 33(1), 6-9.
Hurlock, E B.(2017). Perkembangan anak. Erlangga.
Pritaningrum, M., & Hendriani, W. (2013). Penyesuaian diri remaja yang tinggal di Pondok Pesantren Modern Nurul Izzah Gresik pada tahun pertama. Jurnal psikologi kepribadian dan sosial, 2(3), 134-143.
Sarmiento, C., & Lau, C. (2020). Diagnostic and statistical manual of mental disorders: DSM‐5. The Wiley Encyclopedia of Personality and Individual Differences: Personality Processes and Individual Differences, 125-129.
Schneiders, A. (1964). Personal adjustment and mental health. Rinehart & Winston.
Ulfa, M., & Risdayati, R. (2017). Pengaruh kecanduan game online terhadap perilaku remaja di mabes game center jalan hr. subrantas kecamatan tampan pekanbaru (Skripsi, Universitas Riau).
Utami, T. W., & Hodikoh, A. (2020). Kecanduan game online berhubungan dengan penyesuaian sosial pada remaja. Jurnal Keperawatan, 12(1), 17-22.
Virlia, S., & Setiadji, S. (2017). Hubungan Kecanduan Game Online Dan Keterampilan Sosial Pada Pemain Game Dewasa Awal Di Jakarta Barat. Psibernetika, 9(2).
Young, K., Pistner, M., O'mara, J., & Buchanan, J. (1999). Cyber disorders: The mental health concern for the new millennium. Cyberpsychology & behavior, 2(5), 475-479.
Young, K., Pistner, M., O'mara, J., & Buchanan, J. (1999). Cyber disorders: The mental health concern for the new millennium. Cyberpsychology & behavior, 2(5), 475-479.
Published
2023-06-30
How to Cite
Riyana, M., Hasan, N., & Soelistyowati, N. (2023). Internet gaming disorder dan penyesuaian sosial remaja. PSYCOMEDIA : Jurnal Psikologi, 2(2), 85-91. https://doi.org/10.35316/psycomedia.2023.v2i2.85-91
Abstract viewed = 223 times
PDF downloaded = 214 times