The Effect of the Team Games Tournament Model Assisted by the Plickers Application on the Learning Outcomes of Mathematics Education Undergraduate Study Program Students at Bengkulu University

  • Elwan Stiadi Bengkulu University, Indonesia, 38371
Keywords: Learning Outcomes, Plickers, Quasi Experiment, Team Games Tournament

Abstract

This research aims to determine the effect of the Teams Games Tournament (TGT) learning model assisted by the Plickers application on Elementary Algebra learning outcomes for students in the Bachelor of Mathematics Education study program at Bengkulu University. The Elementary Algebra course is a compulsory course offered in the FKIP UNIB Mathematics Education Undergraduate Study Program with a weight of 2 credits. However, the learning outcomes of students from the class of 2022 in the previous Elementary Algebra study were still low, namely only getting an average score of 58.6. So researchers applied a student-centered learning model to improve student learning outcomes. One of the learning models that can be used is the Teams Games Tournament with the help of the Plickers application. The type of research carried out was quasi experimental research with a pre-test post-test control group design. The research sample was students from the Bachelor of Mathematics Education study program at Bengkulu University, semester 1A with a total of 29 students and semester 1B with a total of 29 students. Semester 1A students applied the Teams Games Tournament (TGT) model assisted by the Plickers application and semester 2B students applied the Leaturing method or telling method. The data was analyzed statistically descriptively and inferentially through a t-test with the help of SPSS and obtained a value of ????−???????????????????? or ????????????<0.05, namely 0.00<0.05, so it can be concluded that the use of the Teams Games Tournament ( TGT) learning model assisted by the Plickers application on the learning outcomes of students in the Bachelor of Mathematics Education study program at Bengkulu University, it has a positive effect on student learning outcomes. During the learning process in the classroom, the Teams Games Tournament model assisted by the Plickers application creates a dynamic, interactive and motivating learning environment. By combining competitive, collaborative, and technological elements, this model helps increase student participation, deepen understanding of concepts, and create memorable learning experiences.

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Published
2024-08-15
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