[1]
Ummiyah, A. and Mighfar, S. 2026. Developing digital gamification for Abbasid history learning in seventh-grade Islamic religious education. Edupedia : Jurnal Studi Pendidikan dan Pedagogi Islam. 11, 1 (Jul. 2026), 86–103. DOI:https://doi.org/10.35316/edupedia.v11i1.9696.