PENDAMPINGAN PELATIHAN DALAM MENGIMPLEMENTASIKAN “GAME EDUKASI MENGENAL PENDIDIKAN KEWARGANEGARAAN” DI SMKN 1 MAKASSAR

  • Syamsumar Bustamin Teknologi Rekayasa Multimedia, Akademi Teknologi Industri Dewantara Palopo, Sulawesi Selatan 91959, Indonesia
  • Ika Triwati Teknik Sipil, Akademi Teknologi Industri Dewantara Palopo, Sulawesi Selatan 91959, Indonesia
  • Aqila Al Afif Fadhil Bisnis Digital, Institut Kesehatan dan Bisnis Kurnia Jaya Persada Palopo, Sulawesi Selatan 91914, Indonesia
Keywords: Citizenship Education, Educational Games, Interactive learning

Abstract

Education is a process that involves imparting knowledge, skills, and values to students by more experienced or knowledgeable educators. The aim of education is to improve students' understanding, knowledge, and skills. The educational process involves interaction between teachers and students and can be done through various methods, including the use of learning media. Learning media refers to tools, resources, or methods used in the learning process to help students understand information better. Learning media can be physical objects or digital media, such as textbooks, videos, animations, or educational software. The aim of using learning media is to increase the effectiveness of learning by presenting interesting, interactive content and making it easier to understand concepts. In the context of citizenship education, interesting learning media can help students understand topics such as country history, government systems, citizens' rights and obligations, democratic values, global perspectives, and social and political involvement. One form of effective learning media is educational games, which can provide an interactive and fun learning experience for students. In implementing interesting learning media, there are several obstacles faced by teachers and students. Some of these obstacles include incompatibility with learning materials and objectives, lack of digital skills, lack of training and support, difficulty in adapting to student needs, and the time and preparation required. To overcome these obstacles, steps that can be taken include implementing training and skills development for teachers, encouraging collaboration between teachers, developing relevant and interesting content, understanding students' needs and learning styles, and encouraging innovation and creativity in media development. learning. Through the implementation of these steps, it is hoped that citizenship learning at SMKN 1 Makassar can become more interesting, interactive, and effective. Teachers and students will have a more enjoyable and meaningful learning experience, thereby increasing their understanding and involvement in citizenship education.

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Published
2023-10-15
How to Cite
Bustamin, S., Triwati, I., & Fadhil, A. A. A. (2023). PENDAMPINGAN PELATIHAN DALAM MENGIMPLEMENTASIKAN “GAME EDUKASI MENGENAL PENDIDIKAN KEWARGANEGARAAN” DI SMKN 1 MAKASSAR. As-Sidanah : Jurnal Pengabdian Masyarakat, 5(2), 417-440. https://doi.org/10.35316/assidanah.v5i2.417-440
Section
Articles
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