ANALISIS ANTUSIASME SISWA DALAM EVALUASI BELAJAR MENGGUNAKAN PLATFORM QUIZIZZ

Keywords: trigonometry, evaluation, enthusiasm, Quizizz platform

Abstract

One way to evaluate student learning outcomes is through question processing. However, nowadays evaluations are usually carried out using conventional methods such as a paper-based test. Even though often in the implementation of evaluations, students feel less enthusiastic about their work. This study aims to identify students' enthusiasm in solving questions through the Quizizz platform. The subjects of this study were 34 students of class XI Science 4 Senior High School 1 Tahunan. This research uses a descriptive quantitative method because shows a description of the students' enthusiasm for using the Quizizz platform as a tool for solving trigonometric questions. To analyze the enthusiasm of students in solving questions through the Quizizz platform, was carried out in three stages: 1) distributing a questionnaire with 25 question items via Google Form based on five indicators that measure enthusiasm (Response, attention, concentration, willingness, and self-involvement), 2) questionnaire data analyzed based on the answer score for each question item. Based on the research results, student enthusiasm in learning evaluation on trigonometric material through the Quizizz platform got a percentage of 62.38%. So that the Quizizz platform can be an alternative for teachers in evaluating student learning outcomes to create an atmosphere of evaluation that is fun and interesting for students to follow which will increase student enthusiasm in participating in learning evaluations.

References

Abi Hamid, M. (2016). Pengembangan Instrumen Penilaian Hasil Belajar Siswa Berbasis TIK pada Pembelajaran Dasar Listrik Elektronika. VOLT: Jurnal Ilmiah Pendidikan Teknik Elektro, 1(1), 37–46.

Afdhal, M. (2015). Menumbuhkan Kemampuan Berpikir Kritis Matematis dan Antusiasme Belajar Melalui Pendekatan Reciprocal Teaching. Makalah Disajikan Dalam Seminar Nasional Matematika Dan Pendidikan Matematika UNY, 193–200.

Afero, B., & Adman, A. (2016). Peran Kecerdasan Emosional Sebagai Faktor yang Mempengaruhi Kemandirian Belajar Siswa. Jurnal Pendidikan Manajemen Perkantoran, 1(1), 215. https://doi.org/10.17509/jpm.v1i1.3390

Basuki, Y., & Hidayati, Y. (2019). Kahoot! or Quizizz: the Students’ Perspectives. ELLiC 2019: Proceedings of the 3rd English Language and Literature International Conference, ELLiC, 27th April 2019, Semarang, Indonesia, 202. European Alliance for Innovation.

Bistari, B. (2017). Konsep dan indikator pembelajaran efektif. Jurnal Kajian Pembelajaran Dan Keilmuan, 1(2), 13–20.

Elis Ratna Wulan, E., & Rusdiana, A. (2015). Evaluasi pembelajaran. Bandung: Pustaka Setia.

Fahmi, Z. (2013). Indikator Pembelajaran Aktif Dalam Konteks Pengimplementasian Pendekatan Pembelajaran Aktif, Kreatif, Efektif, Dan Menyenangkan (Pakem). Al-Ta Lim Journal, 20(1), 278–284. https://doi.org/10.15548/jt.v20i1.24

Henry, S. (2010). Cerdas dengan Game. Jakarta: PT Gramedia Pustaka Utama.

Ju, S. Y., & Adam, Z. (2018). Implementing Quizizz as game based learning in the Arabic classroom. European Journal of Social Science Education and Research, 5(1), 194–198.

Kuncahyono, K., Suwandayani, B. I., & Muzakki, A. (2020). Aplikasi E-Test “That Quiz” sebagai Digitalisasi Keterampilan Pembelajaran Abad 21 di Sekolah Indonesia Bangkok. Lectura: Jurnal Pendidikan, 11(2), 153–166.

Kurniawan, A. S., & Prastowo, P. (2017). Antusiasme Belajar Siswa Kelas X Ilmu Pengetahuan Bahasa Pada Lintas Minat Biologi di MAN 2 Model Medan. Jurnal Pelita Pendidikan, 5(1), 108–117.

Kurniawan, M. C. D., & Huda, M. M. (2020). Pengaruh Penggunaan Quizizz Sebagai Latihan Soal Terhadap Hasil Belajar Siswa Kelas V SD. Jurnal Pena Karakter (Jurnal Pendidikan Anak Dan Karakter), 3(1), 37–41.

Mahirah, B. (2017). Evaluasi Belajar Peserta Didik (Siswa). Idaarah: Jurnal Manajemen Pendidikan, 1(2), 257–267.

Nuryana, A., & Purwanto, S. (2010). Efektivitas brain gym dalam meningkatkan konsentrasi belajar pada anak. Ilmiah Berkala Psikologi, VOl.12 No., 88–98.

Nusufi, M. (2016). Melatih Konsentrasi Dalam Olahraga. Jurnal Ilmu Keolahragaan, 15(2), 54–61.

Purba, L. S. L. (2020). The effectiveness of the quizizz interactive quiz media as an online learning evaluation of physics chemistry 1 to improve student learning outcomes. Journal of Physics: Conference Series, 1567(2), 22039. IOP Publishing.

Putra, R. W. Y., & Anggraini, R. (2016). Pengembangan Bahan Ajar Materi Trigonometri Berbantuan Software iMindMap pada Siswa SMA. Al-Jabar: Jurnal Pendidikan Matematika, 7(1), 39–47.

Rahayu, I. S. D., & Purnawarman, P. (2019). The Use of Quizizz in Improving Students’ Grammar Understanding through Self-Assessment. 254(Conaplin 2018), 102–106. https://doi.org/10.2991/conaplin-18.2019.235

Salmina, M., & Adyansyah, F. (2017). Analisis Kualitas Soal Ujian Matematika Semester Genap Kelas XI sma Inshafuddin Kota Banda Aceh. Numeracy, 4(1), 37–47.

Samuel, D. (2015). Antusiasme guru dalam program pengembangan kompetensi pedagogik dan determinannya. Kelola: Jurnal Manajemen Pendidikan, 2(2), 214–220.

Sari, N., Sunarno, W., & Sarwanto, S. (2018). Analisis Motivasi Belajar Siswa dalam Pembelajaran Fisika Sekolah Menengah Atas. Jurnal Pendidikan Dan Kebudayaan, 3(1), 17–32. https://doi.org/10.24832/jpnk.v3i1.591

Tiwijayanti, R., & Pramono, M. (2020). Antusiasme Siswa Remaja terhadap Upaya Pelestarian Budaya Melalui Pengenalan Permainan Olahraga Tradisional di Museum Negeri Jawa Timur MPU Tantular. Jurnal Kesehatan Olahraga, 8(3), 105–110.

Wihartanti, L. V., Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Penggunaan aplikasi quizizz berbasis smartphone dalam membangun kemampuan berpikir kritis mahasiswa. Seminar Nasional Pendidikan Dan Pembelajaran 2019, 362–368.

Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom. International Journal of Higher Education, 8(1), 37–43.

Published
2021-02-08
How to Cite
Asria, L., Sari, D. R., Ngaini, S. A., Muyasaroh, U., & Rahmawati, F. (2021). ANALISIS ANTUSIASME SISWA DALAM EVALUASI BELAJAR MENGGUNAKAN PLATFORM QUIZIZZ. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 3(1), 1-17. https://doi.org/10.35316/alifmatika.2021.v3i1.1-17
Abstract viewed = 788 times
FULL TEXT PDF downloaded = 731 times